the Andrew Bailey

F.3.A.R.

Sorry, it seems that I've been slacking off the shooter promise for a bit. Let's get back to work with the next F.E.A.R. installment.

Screenshot from F.3.A.R., showing a armored truck crashed into the front doors of an airport

Somehow F.3.A.R. (that would be F.E.A.R. 3, but someone decided to get unnecessarily creative instead) felt different than the others, and I think it's mostly because it was more of a family story than the others. Unfortunately, the family is rather... sick, weird, and homicidal. The player's character, Point Man, who someone forgot to name better, is seen in the cinematics for the first time in the series. However, he remains mute. His brother, Paxton Fettel, appears with a lovely bullet scar on his forehead, due the events in the first game. No one else can see him except Point Man and Fettel does not shut up, leading me to think that Fettel is some kind of refection on Point Man.

Gameplay is mostly similar to F.E.A.R. 2, but I think there were several more mechanical walkers this time. Every portion of the story gets boring, because whenever a new chapter starts, you were just conveniently knocked out or some other thing happened such that you start out with only a pistol at first. At some point, invisible apparitions come up to you, and become visible just as they slap you around. If you happen to be in an area with them, you need to go through all of them before you can heal up, which I think is completely contrived crap. Then there are the hellhounds, which come out of nowhere (portals appear on the walls?), and glow when they are almost dead.

In the end, it's no more memorable than the first two games (which weren't that memorable to begin with), no matter how pretty the game and its pre-rendered cinematics may be.

Posted under Gaming.

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