The Stanley Parable: Ultra Deluxe
This is a blog post about a game named The Stanley Parable: Ultra Deluxe.
This is an expanded version of The Stanley Parable. It's a story about a man named Stanley, and what happens when he is left all alone in an office building, with only a voice in his head to keep him company. There are certainly many offices like that since the world changed forever. The aesthetics hit almost too close to reality for this blogger.
For the most part, The Stanley Parable: Ultra Deluxe is the same vein as the original. All the original endings are present
(except one), and new ones are added. Nevertheless, the same snark is present.
The previous game had some commentary on video games as a whole, but it was subtle about it. The new material in
2 Ultra Deluxe is very on the nose about it. As seen above, there is a lot of exposition on sequels. It makes a point about how sometimes game developers go overboard on adding new features, and that, contrary to their expectations, the new stuff drags the whole thing down. The alleged Stanley Parable 2 features collectibles, reviews, and a skip button.
I must congratulate the Narrator/Crows Crows Crows for including a companion cube-esque item into gameplay. This adds another layer to each ending. Each ending is altered, if not completely changed, when possessing the item. (Why didn't Galactic Cafe make it like the last one? Turns out that there was a falling out between the creators.)
Being an auteur, the Narrator is particularly enamored with his game. He was full of himself in the first, and of course, he hasn't changed at all. He's built a memorial to the release of the last game, and it contains a collection of accolades and awards. But what if he's a recording?
There is also a larger game going on where it asks what time it is when starting the game. This can be messed with by entering the same time at least once, or not bothering at all. That part isn't narrated, but I'm positive that it's on purpose. (I read it in that lady's voice from the museum ending.)
Just like the last edition, I'll return to this from time to time. Even if you've played the first game, there is plenty of new stuff to keep you entertained.
Posted Thursday, July 7, 2022 at 9:08 PM EDT under Gaming. 0 complaints.
Since you've made it this far, you might be interested in reading:
The Stanley Parable
Before I continue, I have to say that The Stanley Parable comes in three editions: a demo, a mod, and a pay-for game. I have played all of them, but I'll focus on the latter. The demo is something entirely silly, and not really related to the others. The demo is constructed in the same thematic vein as the others, but has none of the same content. The game is an expanded version of the mod, and builds on the ideas from it.
Once upon a time, I saw a preview of a trippy game called The Museum of Simulation Technology. It was a puzzle game where you changed the sizes of things by placing things closer or further away. They were local, and it was in a contest at a local college, but I don't think it won any prizes. I signed up to the newsletter, but everything went quiet. I got my hands on the initial preview game, and wondered if this was still happening. A name change to Superliminal and one Epic Store exclusivity period later, it came out on the other game stores.
I remember when Bioshock came out. People kept raving about how it was such a good role-playing game. After realizing that in a month I would never be able to use a mall gift card, I had money to burn. Having come off of an RPG that I rather liked, I figured I might check Bioshock out. What happened made Bioshock the most disappointing game of all time for me.
Hey look! I can play and review a game without it taking forever. Here's a game that's (probably) the last in a series of not-RPGs. True to form, this is still not an RPG, but at least this one ends well.
This is a confusing game, for some definition of game. Do you remember the saying, "Show. Don't tell"? Dear Esther is a game that's all tell, but no show. It's a pure walking simulator with a narrator. Despite this, it's nowhere near as interesting as The Stanley Parable. There's no interactivity at all in this game, and there are no impactful choices to make. Walk around, and a voice says something.
Reflecting on 2013