the Andrew Bailey

High On Life

It's been a while since I played a silly game, so here we go. Some time ago, I happened across a Humble Bundle that had High On Life. I remember hearing about this, so I got it. A friend of mine is into Rick and Morty, and this game was made in part by the guy behind that show.

Screenshot of High On Life, showing all guns in the last bossfight with Nipulon.

The game starts with you playing another game entirely. After your sister breaks in and does a line of coke, you choose from one of about a half-dozen non-customizable faces. Don't sweat it: this game is entirely first-person, and you never see yourself, not even in the menu. Despite the game starting in a house (and has you return there often), most doors are permanently closed, and you never step into a bathroom, so there are no mirrors, either. An excuse is made to draw you outside, where the action starts with an alien drug cartel invading Earth. Up to the point where you have to shoot a gun, you can troll the game by not doing what it wants, with humorous effects.

A few minutes after the invasion starts, you meet up with a former alien bounty hunter. He tells you to take his suit. Despite his anatomy being quite different from yours (like his hands having one less finger), no reference is given as to how it fits you. Your bounty management system has you do a palm scan to access it, and it expects a four digit hand, and won't grant access until you move two fingers together.

You'll come across a variety of other alien species in your travels. A species of teddy bears get enslaved by anyone who happens to come by, and one of them is usually the secretary for the guy you need to kill. Aliens don't have guns as humans know them. Instead, guns are, themselves, aliens, that happen to shoot projectiles fast enough to hurt. Oh, they talk, too. Your primary gun has the Morty voice, complete with occasional stutter. (If that's annoying, there's a setting to turn down the frequency.) You'll pick up a shotgun, an SMG (which uses crystals like Halo's needler), and another that shoots little creatures. One of your first missions is to get a homicidal knife (separate species from the guns) who gets unreasonably excited whenever you carve off a trophy from the bosses you defeat. Enemies will sometimes throw grenades, but you never get your own.

Screenshot of a sit-down talk with your pistol at the local Space Applebees.

The graphics are fine (this isn't supposed to be Cyberpunk or Crysis), and the artstyle is quite saturated, even more so than Borderlands. The guns sound moist and squishy as they probably should (they are living beings, after all). The music occasionally went vaporwave in non-combat areas, which fit quite well. Despite being a synthwave junkie, I liked it.

The story is serviceable, in that it provides sufficient background and reasons to go off killing gangsters. The writing is somewhat humorous. Given that you wind up working for the Mayor, there's some commentary about local politics. (For example, there's Mothers Against Violence and Mothers For Violence competing for power on the same asteroid.) There are occasional dialog options, but they don't do anything. In fact, these choices aren't even Telltale choices, in that none of them matter in the slightest. Your sister and the old bounty hunter disagree over her boyfriend, and none of your opinions change anything. You have the opportunity to kill an annoying kid early in the game (there's an achievement for it), but after playing through both options, it doesn't affect anything. I desperately wanted to tell the old bounty hunter to please throw out the garbage while we're on a wasteland planet, but there wasn't any choice. I'm out there putting my life on the line; can I please come back to a clean home? OK, fine, you don't have feet, so can you at least clean up the bedroom?

I enjoyed this enough to get its only DLC, High on Knife. It takes place two years after you destroyed the cartel. Despite the original game's ending saying that your parents are fine, they are nowhere to be seen, and the house appears to be underwater and in poor repair. Maybe they sold the movie rights and rode off into the sunset forever. You return from a bounty run, when someone sends a package to your homicidal knife. The story unravels with the same tone as the main game.

This game is $40, or $36 with the DLC. While I like this game, that's a bit much for what I got, so get it on sale.

Posted under Gaming. 0 complaints.