I love having a fast website. A lot of it comes down to not having a lot of frameworks and libraries running. On my page, I only have one stylesheet, and one script. That doesn't mean that I can't get creative. My favorite is the glowing links when you hover over them. The summaries that look like rockstar autographed posters on the homepage are pretty sweet. (Those posters might be my favorite, if it wasn't for the difficulty in getting it to work just right.)
Recently, GOG started selling Diablo. Soon after, it added Hellfire to the deal. I was aware that Diablo had that expansion, but it wasn't great, and was largely forgotten. I'm not sure why GOG has bundled it, but I'm cool with it being there, because I respect complete collections. Although I've played Diablo, I don't have nor plan on playing Diablo Hellfire.
This one has been a long time coming. Remember way back when I played Broken Age? Since that would be the first Tim Schafer game I've played, I wanted to do some research on how this guy does games. I started to play Psychonauts before the first part of Broken Age came out. The first time, I got a little ways into it. I restarted a few years later only to get distracted again, maybe because of some RPG or another. Two months ago, I started making a concerted effort to finish Psychonauts, so I restarted yet again. This time, I made it!
Although the setup sounds like it, Spec Ops: The Line is not your ordinary modern military shooter. The single player campaign is pretty short. It comes to tell a story, makes its point, and finishes, without any obviously unneeded parts or sidetracks. So this post will be likewise.
The game opens and closes every episode with a narrator. He doesn't do much, and only explains obvious things that I could figure out myself. He has a slight British accent, but he isn't Stanley's. The office that Sam and Max uses is unavailable for the entire game. They were kicked out between the last season and the first episode of this one. The C.O.P.S. have moved into the Desoto, and Sam uses it as a mobile office.
This is a confusing game, for some definition of game. Do you remember the saying, "Show. Don't tell"? Dear Esther is a game that's all tell, but no show. It's a pure walking simulator with a narrator. Despite this, it's nowhere near as interesting as The Stanley Parable. There's no interactivity at all in this game, and there are no impactful choices to make. Walk around, and a voice says something.
Hi! You probably just read a message telling you to not preorder games. The following is an incomplete list of games that were terrible on release, and many who preordered them regretted it. You might have been one of them. Thanks to patch culture, some of these might be OK now, but you should not count on that for future releases. You already gave The Man your money, so why should he care? To him, you're just another sale in the quarter. So in the interest of learning from the past, let me remind you in chronological order: