Sequels. In every form of media, there are sequels. Generally, the more of them there are in a series, the worse it is. Even the first sequel can come with numerous problems that make the original still hold value. Borderlands 2 is not one of them.
In my recent escapades at work, I have been assigned a project that's outside of the platform we use. The stack looks much like this blog's: Linux, Java, PostgreSQL. The requirements are pretty simple: take two CSV files every day, look over them for duplicate addresses using some web service, then send the files along the usual way. The process will remember addresses for a year.
It's been a wild three weeks. In browsing Hacker News, like I do, I witnessed the rise of 2048, and the proliferation of its forks.
It's about time I wrote a general update of things.
Here's a THQ classic that I mentioned a while ago. This game is the absolute scariest game that I have ever played. The best part about it is that it does not present itself as such. There's no motif of murder, psycic eminations, or some crazy whacko, in neither its ads nor its environment.
Remember when Apple was moving away from PowerPC CPUs around 2005? Did you ever wonder where they went? They mostly went into game consoles. The Wii, Playstation 3, and Xbox 360 all have some variant of a PowerPC chip inside. PowerPC chips were never all that popular in personal computers outside of Apple. Presently, most are found in embedded and "big iron" form, like DVRs, cars, mainframes, and other big machines that banks and stuff use to have insane reliability.
It doesn't seem so "modern" anymore, because it was released in 2008 or so. The only reason I had bought it was because that's what everyone was playing at LAN parties. Although it itself is a sequel, this could be pointed to as the beginning of the series' sequelitis.