In this second installment of the CPU register series, I take a look at the Itanium CPUs. Intel and HP designed Itanium throughout the 1990s. Intel hoped that it would be the successor to the old x86 architecture, with a bonus of not being legally obliged to share these secrets with anyone else (AMD specifically). When it went on the market in 2001, its performance was not competitive with x86, and was super expensive. While Itanium had x86 emulation, it was not fast enough to be useful. At the time, AMD was busy at work expanding x86 to 64-bit, which proved to be the winning strategy.
I've never really looked closely at the individual registers upon which most of my computing is done. I stay comfortably above that stuff. But I've been curious of late, so I looked, and I got lost, but I don't regret it.
Broken Age is the game that, for the longest time, was known as the Double Fine Adventure. Unfortunately the man behind all of this, Tim Schafer, cannot get publisher funding for a game to save his life. It was Kickstarted a long time ago, and it did well. So well that it made crowdfunding a viable method of fundraising for... pretty much everything.
This morning, while perusing the web as I do, I visited Datachomp, the blog of Rob Sullivan. I originally started reading over a year ago after being linked there somehow through one of Scott Hanselman's activities. I read yesterday's article, I Am a Bad Blogger. I realized that I share several opinions with this man with regards to blogging and attitudes thereof. Let me respond to his points one at a time.
The year began quite calmly. I had just started a new job the month before, and was quite enjoying it. Later on in January, they sent me to Knoxville. I even did a podcat from there. Some stuff happened in July, like rain in my apartment.
Now I've played a game, that as far as I know, is the only game that has 'sold out' on Steam. Others have been taken down, mostly due to dubious quality and to EA being a dick, but this is a special case. OK, wow, I had no clue that the list was that long.