Like most games anymore, Borderlands 2 has DLC. It is overflowing with it. Some games sort of give up; others have less but more substantial installments. I do not have all of the DLC for Borderlands 2, but I have most of the main points. It seems that most of the DLC centers around some character.
Advanced RISC Machine CPUs, or ARM, have taken over the world in the past 10 years. Although this architecture has been around since the 1980s, it's only with the proliferation of cellphones and their monthly replacement cycles that they have outnumbered everything else. Up until then, they were mostly found in low power applications, like microcontrollers. I find it strange that the same CPU architecture can power some people's most loved and most hated CPUs.
Sequels. In every form of media, there are sequels. Generally, the more of them there are in a series, the worse it is. Even the first sequel can come with numerous problems that make the original still hold value. Borderlands 2 is not one of them.
In my recent escapades at work, I have been assigned a project that's outside of the platform we use. The stack looks much like this blog's: Linux, Java, PostgreSQL. The requirements are pretty simple: take two CSV files every day, look over them for duplicate addresses using some web service, then send the files along the usual way. The process will remember addresses for a year.
It's been a wild three weeks. In browsing Hacker News, like I do, I witnessed the rise of 2048, and the proliferation of its forks.
It's about time I wrote a general update of things.
Here's a THQ classic that I mentioned a while ago. This game is the absolute scariest game that I have ever played. The best part about it is that it does not present itself as such. There's no motif of murder, psycic eminations, or some crazy whacko, in neither its ads nor its environment.