the Andrew Bailey

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Screenshot of a golden dome

Riven: The Sequel to Myst

Riven is a deceptive game with difficult puzzles. I can kind of see where it's in the same vein as Myst, but it is a different beast altogether. So different, that it's like an installment to The Elder Scrolls or Fallout. This is the first time I've ever played this game, despite having played its predecessor many times over the years. And what do I mean about deceptive? Let's start with that dark bulbous tree thing on the box. That's not in the main Riven age, and you can't even explore it! It doesn't come along until about halfway through, and you see it for about 5 seconds.

Screenshot of Myst Island, showing the well and library.

Myst

I remember when I first started playing Myst. I liked that it was pretty and its puzzles were based on straightforward logic (as opposed to timing based puzzles). But there was some wrinkle in it, aside from being incomplete, that made me keep going back to another point and click adventure game: King's Quest 6. Some would say because it's a rescue the princess story, or that it had player death (Myst is not violent), or that it had a narrator. Lots of games have those, but I'm not as fond of them. Today, I realize people lived in King's Quest, and that's why it appeals to me more. It was full of people, each with discernible personalities. By comparison, you see 3 people in Myst (not even the player is seen), and a few others are only mentioned.

Screenshot from Dead Space 2, showing a dark hallway

Dead Space 2

Here we go again. Dead Space 2 is just like the last one: a gory corridor shooter. The mechanics, UI, etc. are the same as the first, with some additions. You play as Issac Clark again, but this time, Issac talks. Since that traumatic experience on the Ishimura, he has lots to say.

Screenshot of Torchlight, with the Destroyer in the middle of a heated fight.

Torchlight

Torchlight is a game that reminds me of Diablo. It should, because the same people made both. Sometime after Diablo 2 released, some company politics happened at Blizzard North. Many important people left, which sowed the seeds for new ideas and companies. One group founded Flagship Studios, who eventually made Hellgate London. That game had demonic themes (because those people had been making Diablo games for a decade), but it had serious bugs. The Seattle division of Flagship founded Runic Games. Still having Blizzard pedigree, they decided to do a spiritual successor (of sorts) of Diablo.

Screenshot of Need For Speed Most Wanted, during a race.

Need For Speed Most Wanted

Back in the good old days, I realized that all my favorite racing games were old. So old, they were retro. There's nothing wrong with that, as they were and still are fun and great, but they are familiar, and have ceased to provide wonder and discovery. I wanted something new. I had heard of the Need for Speed games, and heard that they were good. I saw some previews of Need for Speed Most Wanted that released with the 360, and it looked cool (racing around streets), so I bought.

Screenshot of Sam in his office during hypnosis.

Sam & Max Save the World

From way back when point and click adventure games ruled PC games, there was a dog and a rabbit. These buddies went around as private investigators solving stuff. I'm not sure which stuff in particular, because I missed the boat. The series wasn't a blockbuster take-over-the-world smash hit, but it had a dedicated following.

Screenshot of Shadowrun: Dragonfall, showing a shootout with many chest high walls.

Shadowrun: Dragonfall

Shadowrun: Dragonfall was originally DLC for Shadowrun Returns, but got turned into an expand-alone game. The game mechanics are mostly identical between the two (from what I noticed). However, Returns is set in Seattle, but Dragonfall is set in Berlin. The two have zero story continuity, aside from two characters appearing in both (not even your own), and they don't refer to anything in Seattle.