the Andrew Bailey

Information Super-highway Vaporwave

State of the Videogame Industry, June 2014

A while ago, I was on a podcast talking about E3. I talked about all the big publishers announcing their games. Lately, I have realized that the videogame industry is decadent. As a note, it seems that many people don't know what that word means. Decadent means decaying.

Screenshot of Chuck's Challenge 3D

Chuck's Challenge 3D

Not that long ago, I reviewed Chip's Challenge. I played that as a sort of introduction to this game.

Chip's Challenge

I've finally managed to start turning on Twentieth Century. I was able to back it up, so if anything happens, it should be a little easier to restore.

The Unassuming Docks of Potentially Little Importance, in Tiny Tina's Assault on Dragon Keep

Borderlands 2 DLC

Like most games anymore, Borderlands 2 has DLC. It is overflowing with it. Some games sort of give up; others have less but more substantial installments. I do not have all of the DLC for Borderlands 2, but I have most of the main points. It seems that most of the DLC centers around some character.

Screenshot from Borderlands 2, from the Highlands area

Borderlands 2

Sequels. In every form of media, there are sequels. Generally, the more of them there are in a series, the worse it is. Even the first sequel can come with numerous problems that make the original still hold value. Borderlands 2 is not one of them.

2048

It's been a wild three weeks. In browsing Hacker News, like I do, I witnessed the rise of 2048, and the proliferation of its forks.

Screenshot from S.T.A.L.K.E.R. Shadow of Chernobyl, showing the wish granter

S.T.A.L.K.E.R. Shadow of Chernobyl

Here's a THQ classic that I mentioned a while ago. This game is the absolute scariest game that I have ever played. The best part about it is that it does not present itself as such. There's no motif of murder, psycic eminations, or some crazy whacko, in neither its ads nor its environment.