Max Payne is a Remedy game, released about 10 years before Alan Wake. By playing this, I can better understand how Remedy thinks and designs their games, as I can draw lines between them. (Except Death Rally, because that was made with a very different design philosophy.) Both are all designed around people with metaphorical names. "A. Wake" deals with nightmares, and Max Payne has a lot of pain.
Borderlands 3 has been out for almost a year, but I haven't bought it yet. Yes, I'm aware that it's on Steam these days, but I haven't been that enthused about it. I'll probably get it in the next Steam sale, along with the Halo collection (because I threatened a long time ago to buy it if it came to Steam). I intended to play through all the Telltale games in order of release before I got to Tales from the Borderlands (and all that before Borderlands 3), but that hasn't happened. Even without that, I recognized lots of tropes of the latter Telltale games (Walking Dead and afterwards) that I've heard told over the years. I'm pretty sure that there's no kind of continuity to spoil by not playing through them in order of release.
Combine all ingredients into a bucket or large bowl. Let sit for 24-48 hours. Place on grill and dribble extra marinade on chicken. Grill at 300 for about 30-40 minutes, turning once about halfway through. Serve with sides, like rice and green beans.
I continue my journey through Tim Schafer's games. I finished this a month or two ago, and I've been too lazy to write a blog post about it until now. So if you'll excuse me, I'll be real quick about this.
In a station far above some far flung planet of some anonymous yellow dwarf, a chief scientist compiles reports from his team. He checks in with the signals intelligence operatives, and tries to clarify what he's been getting. "So they've mostly stopped all activity, and are idling?"
It's been a while since I've played Supreme Commander regularly, or any RTS for that matter. On a PC Gamer article, someone mentioned this LOUD Mod for Supreme Commander. I started looking into it, then played it almost non-stop for weeks. This article is sorta a condensed version of what I discovered.
I've been playing 20,000 Lightyears Into Space since before I started writing this blog, so it mildly surprises me that I haven't wrote about it.