the Andrew Bailey

No, it's not different this time!

Screenshot of Sam and Max talking to an Easter Island Moai head statue.

Sam and Max: Season 2

Sam and Max: Season 2 continues the antics found in Season 1. Max continues his presidential administration, but a robot sent from Santa has started tearing up the place. Not that it mattered, but the whole place could have needed some cleaning up when Max got elected. Sybil's place has been thrown to the next block, and a pile of rubble sits next to the office.

Screenshot of a street battle in Shadowrun: Hong Kong

Shadowrun: Hong Kong

Wow. My backlog of games grows by the month, and I'm not even playing anything! I guess I'll have to dive back into this hobby someday. It might as well be today. Shadowrun: Hong Kong is the third installment of the Kickstarter Shadowrun series. As suggested by the title, this game takes place in Hong Kong, but in an alternate future.

Screenshot of an execution move in Hotline Miami.

Hotline Miami

If you haven't noticed, I've been going through some very pacifist games. I needed a game with some violence. I knew full well about this game, and that's why I chose it. Hotline Miami might have gone a bit overboard, but I don't care.

Screenshot of Myst 3: Exile, in J'nanin

Myst 3: Exile

Sometime in the bad old days (around 2003), I found Myst 3 in a discount bin at the local Big Lots. I was intrigued, so I ponied up the 10 bucks to buy it. Since I heard that Riven was so difficult, I wondered if skipping directly to 3 would spoil things. Over 15 years later, and after playing Riven, it is an absolute no; they might as well be separate.

Screenshot of a golden dome

Riven: The Sequel to Myst

Riven is a deceptive game with difficult puzzles. I can kind of see where it's in the same vein as Myst, but it is a different beast altogether. So different, that it's like an installment to The Elder Scrolls or Fallout. This is the first time I've ever played this game, despite having played its predecessor many times over the years. And what do I mean about deceptive? Let's start with that dark bulbous tree thing on the box. That's not in the main Riven age, and you can't even explore it! It doesn't come along until about halfway through, and you see it for about 5 seconds.

Screenshot of Myst Island, showing the well and library.


I remember when I first started playing Myst. I liked that it was pretty and its puzzles were based on straightforward logic (as opposed to timing based puzzles). But there was some wrinkle in it, aside from being incomplete, that made me keep going back to another point and click adventure game: King's Quest 6. Some would say because it's a rescue the princess story, or that it had player death (Myst is not violent), or that it had a narrator. Lots of games have those, but I'm not as fond of them. Today, I realize people lived in King's Quest, and that's why it appeals to me more. It was full of people, each with discernible personalities. By comparison, you see 3 people in Myst (not even the player is seen), and a few others are only mentioned.

Screenshot from Dead Space 2, showing a dark hallway

Dead Space 2

Here we go again. Dead Space 2 is just like the last one: a gory corridor shooter. The mechanics, UI, etc. are the same as the first, with some additions. You play as Issac Clark again, but this time, Issac talks. Since that traumatic experience on the Ishimura, he has lots to say.