I've been a fan of Borderlands since about when the first game launched. Despite this being out for about a year, I've only recently bought it in the last Steam sale about 3 weeks ago, and almost keeled over at the 100 GB install size. (I guess I haven't been keeping up with current generation games.) Although I've heard the drama around this game, I will not be reviewing that. I also heard that it was not as good as Borderlands 2. I agree, so as the foremost Borderlands expert writing for this blog, let me lovingly pick it apart.
You know you've watched too much LGR when you pirate that version of "Where in the World is Carmen Sandiego?" that you played in the late 90s. You even download a classic MacOS emulator, because the Mac version had better color depth than Windows. Otherwise, I would have played this on Twentieth Century, but this game also requires Quicktime, bleh.
Max Payne is a Remedy game, released about 10 years before Alan Wake. By playing this, I can better understand how Remedy thinks and designs their games, as I can draw lines between them. (Except Death Rally, because that was made with a very different design philosophy.) Both are all designed around people with metaphorical names. "A. Wake" deals with nightmares, and Max Payne has a lot of pain.
Borderlands 3 has been out for almost a year, but I haven't bought it yet. Yes, I'm aware that it's on Steam these days, but I haven't been that enthused about it. I'll probably get it in the next Steam sale, along with the Halo collection (because I threatened a long time ago to buy it if it came to Steam). I intended to play through all the Telltale games in order of release before I got to Tales from the Borderlands (and all that before Borderlands 3), but that hasn't happened. Even without that, I recognized lots of tropes of the latter Telltale games (Walking Dead and afterwards) that I've heard told over the years. I'm pretty sure that there's no kind of continuity to spoil by not playing through them in order of release.
I continue my journey through Tim Schafer's games. I finished this a month or two ago, and I've been too lazy to write a blog post about it until now. So if you'll excuse me, I'll be real quick about this.
It's been a while since I've played Supreme Commander regularly, or any RTS for that matter. On a PC Gamer article, someone mentioned this LOUD Mod for Supreme Commander. I started looking into it, then played it almost non-stop for weeks. This article is sorta a condensed version of what I discovered.
I've been playing 20,000 Lightyears Into Space since before I started writing this blog, so it mildly surprises me that I haven't wrote about it.