I wasn't a properly initiated hard-core gamer back when Half-Life 2 came out. My only connection to the series was "oh, that weird box on the store shelf." After going to that one college, I realized that I needed a radical change in how I evaluated choices. I couldn't be a dumb kid that coasted through life on whatever the world gave me. I started by disregarding my friend's advice that Half-Life 2 was a bad game, or at least so much that I avoided it, so I bought it and started playing.
In the hallmark of a decent sequel, Max Payne 2 continues the story of a betrayed police detective. Max seems to have gotten over his wife and daughter, and is going after the mobs that are making his life a living hell. Like the first game, the game takes place in New York City, but does not take place in a blizzard. Instead, it's raining the entire time, in true film-noir style.
Halo 2's single player campaign is criticized for being short, and ending on a cliffhanger. I agree, because I was able to finish it in 3 days. Compare it to the original Portal: it says what it needs to (and more if you're observant), and doesn't overstay its welcome. Before I shot a gun in this game, I practically had an encyclopedic knowledge about the Covenant compared to the first game.
Two days after dissecting Borderlands 3, the time had come. In all my life, I had played a grand total of about 5 minutes of the entire Halo series (in Halo 3, probably). After making a threat to buy it over 5 years ago, Halo: The Master Chief Collection has come to Steam, which I bought in the last sale. Selecting it in Steam, I hesitated clicking the play button as I contemplated the gravity of the situation. Although Halo was on PC shortly from the start, the series became something different in my eyes, as it became an Xbox icon. As a member of the PC Master Race, I see Master Chief as a horseman of the PC gaming apocalypse. Even after a generation, the Halo scar is still tender. But Halo isn't what it used to be, and from all accounts, is coming back to PC. All of it; even the new stuff. Still, it felt like I was about to betray my values and violate something deeply sacred. I gulped and clicked.
I've been a fan of Borderlands since about when the first game launched. Despite this being out for about a year, I've only recently bought it in the last Steam sale about 3 weeks ago, and almost keeled over at the 100 GB install size. (I guess I haven't been keeping up with current generation games.) Although I've heard the drama around this game, I will not be reviewing that. I also heard that it was not as good as Borderlands 2. I agree, so as the foremost Borderlands expert writing for this blog, let me lovingly pick it apart.
You know you've watched too much LGR when you pirate that version of "Where in the World is Carmen Sandiego?" that you played in the late 90s. You even download a classic MacOS emulator, because the Mac version had better color depth than Windows. (This game also requires Quicktime, bleh.)
Max Payne is a Remedy game, released about 10 years before Alan Wake. By playing this, I can better understand how Remedy thinks and designs their games, as I can draw lines between them. (Except Death Rally, because that was made with a very different design philosophy.) Both are all designed around people with metaphorical names. "A. Wake" deals with nightmares, and Max Payne has a lot of pain.