Even though winter is a mostly no show right now, I still stayed indoors. I got the paid DLC for Witcher 3. I decided to have another strategy break, before heading into more labryinthine open world role playing. I wanted to take a retro trip with this, so I flipped the switch (several times) on Twentieth Century.
This review has been a long time in coming. That makes sense, because this nicely concludes a story that began to be told almost two decades ago. Like the last review, I wanted this one some time bounce around my head, and it also feels like yanking off a stubborn band aid. I marathoned this series from its beginnings on the Twentieth Century through to the end of this. And to meditate on it even more, I did it again!
I was doubtful that I would finish this before Halloween, but here we are. This game isn't remotely as scary or Satanic, but still features lots of monsters, and monstrous people.
Oh look, an old game that's appropriate for Halloween!
Some things have been happening in my life. Good things. Deal with it. Listen to my podcast: I drop a lot of goings on there. I'll probably make a "State of the" post at some point.
In case I haven't made this clear, this is a reminder.
Machinarium is a point and click adventure game. It's kind of like the old ones, but made about 5 years ago. The game is set in a robotic city surrounded by a large junkyard. I would not call it a robot apocalypse, as there are no humans, animals, or evidence of them anywhere. The story is about a robot fighting against a gang who want to blow the city up.