A while ago, I was on a podcast talking about E3. I talked about all the big publishers announcing their games. Lately, I have realized that the videogame industry is decadent. As a note, it seems that many people don't know what that word means. Decadent means decaying.
Not that long ago, I reviewed Chip's Challenge. I played that as a sort of introduction to this game.
I've finally managed to start turning on Twentieth Century. I was able to back it up, so if anything happens, it should be a little easier to restore.
Like most games anymore, Borderlands 2 has DLC. It is overflowing with it. Some games sort of give up; others have less but more substantial installments. I do not have all of the DLC for Borderlands 2, but I have most of the main points. It seems that most of the DLC centers around some character.
Sequels. In every form of media, there are sequels. Generally, the more of them there are in a series, the worse it is. Even the first sequel can come with numerous problems that make the original still hold value. Borderlands 2 is not one of them.
It's been a wild three weeks. In browsing Hacker News, like I do, I witnessed the rise of 2048, and the proliferation of its forks.
Here's a THQ classic that I mentioned a while ago. This game is the absolute scariest game that I have ever played. The best part about it is that it does not present itself as such. There's no motif of murder, psycic eminations, or some crazy whacko, in neither its ads nor its environment.