Back in the good old days, I realized that all my favorite racing games were old. So old, they were retro. There's nothing wrong with that, and they were and still are fun and great, but they were familiar, and ceased to provide wonder and discovery. I wanted something new. I had heard of the Need for Speed games, and heard that they were good. I saw some previews of Need for Speed Most Wanted that released with the 360, and it looked cool (racing around streets), so I bought.
Imagine that you're a loyal Google fanboy. You've had an Android phone in your pocket for as long as you can remember, and buy a new one every 8 months (at least). You believe that other search engines don't work. You died a bit when Buzz and Reader were killed, but you bought the rationale behind it. If a video isn't on YouTube, you don't watch it. You stood in line overnight for Google Glass, Google Home, and every Nexus device. You faithfully attend most Google conferences and product launches, live Plussing them on your Chromebook (to the annoyance of your friends), followed by an in-depth Blogger post. When you see a non-Google advertisement, or someone not using Chrome, you retreat to your brightly colored safe space.
From way back when point and click adventure games ruled PC games, there was a dog and a rabbit. These buddies went around as private investigators solving stuff. I'm not sure which stuff in particular, because I missed the boat. The series wasn't a blockbuster take-over-the-world smash hit, but it had a dedicated following.
I got a new phone last month, because the screen on my old one broke. My new phone has a 5-ish inch 1080p screen. That's means it has an insane pixel density! On my podcast, I occasionally talk about some new program that increases efficiency, but doesn't change standards and fits within existing ecosystems. My favorite is MozJPEG. It's a program that encodes JPEG images much better than (almost) all others. Since I keep high resolution images of almost all the images on my blog (and share them), I experimented.
Shadowrun: Dragonfall was originally DLC for Shadowrun Returns, but got turned into an expand-alone game. The game mechanics are mostly identical between the two (from what I noticed). However, Returns is set in Seattle, but Dragonfall is set in Berlin. The two have zero story continuity, aside from two characters appearing in both (not even your own), and they don't refer to anything in Seattle.
CD Projekt Red (the people behind The Witcher series) recently turned on the hype machine about their next game, Cyberpunk 2077. Since they took me to the promised land, I'm watching their next game closely (the only game I'm watching outside of crowdfunded games). Even though I'm trying not to get sucked up in the hype, I wanted to satiate that desire. I looked in my Steam library and found some Shadowrun games (no doubt from the many Humble Bundles I've purchased). Recalling that it has a cyberpunk-like setting, I downloaded and started playing.
Borderlands: The Pre-Sequel is a peculiar game. It fills an uninteresting gap between Borderlands (after its DLC) and its sequel. By playing Borderlands 2, you kinda know how it's going to end up, but this game fills in the details. The game is set on Elpis, the moon of Pandora (the planet where you've been fighting for the last two games). Because 2K Australia made The Pre-Sequel, Elpis is inhabited by people with Australian accents.