the Andrew Bailey

Puzzle Agent

Puzzle Agent is another one of those Telltale games that I've had in my Steam library for years. Well, it and its sequel, Puzzle Agent 2. They're so similar that the second one is functionally an expansion of the first, so I'm doing them both here.

Screenshot of Puzzle Agent, where Nelson is standing in a hotel lobby.

You play as Agent Nelson Tethers of the FBI's Puzzle Research Division. (I half expected him to be British, but he's not.) After getting the call that the White House's supply of erasers has been cut off, you're sent to the eraser factory in Scoggins, Minnesota. Almost every activity in this small town involves a puzzle. Who else is there to send? Unfortunately, in addition to an eraser shortage, this town hasn't had chewing gum in a long time. That's bad for Nelson, because that's what he chews to concentrate on puzzles. However, there's a bountiful supply of used gum stuck on nearly every surface in this town.

Gameplay appears to be a point and click adventure game at first, where you go around talking to people and picking gum off their walls. However, that's merely a vehicle for the real meat of this game: the puzzles. These come in a variety of flavors: find the correct number, direct something around a map, put things together without overlapping them, complete a picture, rules and logic, and give directions. There's probably more, but that's as far as my memory goes. You can use a piece of gum to get a hint, but the usefulness is often dubious.

Screenshot of a puzzle where you put differently-shaped objects together

I bet a tremendous amount of work was needed to implement these puzzles, as I haven't found anything like them in other Telltale games. Speaking of, the hallmark of low bitrate sound is present.

This feels like a casual puzzle game, and I don't really recommend it, and I can't see myself returning to it.

Posted under Gaming. 0 complaints.