I continue my journey through Tim Schafer's games. I finished this a month or two ago, and I've been too lazy to write a blog post about it until now. So if you'll excuse me, I'll be real quick about this.
Brütal Legend is a difficult game to describe. First off, it's themed around Metal, as in, the music genre. You play as Eddie Riggs, a roady working backstage at a concert. During an accident, Eddie is teleported away to another world. Since this place is based on Metal, Eddie feels like he's in heaven.
Brütal Legend is kinda like an action adventure game, but also has some weird RTS battles. Most of the time, it kind of feels like an open-world RPG since you're getting and completing missions all around the world, but there's no skills or attributes.
The RTS parts are more reminiscent of Darwinia than a full-fat RTS. Your objective is to have a concert, gather fan support (through merch booths), and destroy the opponent's stage (they're also having a concert). The camera is still third person like the rest of the game, and you command troops indirectly. You're able to fly around the battlefield to enhance your view of the battle.
The world is themed after metal album cover art. You fight skirmishes with foot soldiers, race a jerk, and steal speakers from The Wailing Wall. Yes, there's a seaside cliff that's made of speakers, called The Wailing Wall.
You drive around the world a lot, helping "the resistance", a group of rebels who seek to free their land from demons. The story has some pretty cool characters, some are voiced by famous people.
Eddie is Jack Black (also appearing in the diegetic intro/menu video), and Ozzy Osbourne is the underground merchant. I didn't analyze them closely, but the characters seem cool and well written enough. Humor is applied in appropriate situations, and I can see the continuation from this into Broken Age.
I'm not sure if Eddie will ever get to go home. Come to think of it, I don't think he wants to.
Schafer says that a sequel will "eventually happen", but then said that he needed a lot of money to do it. But since he said so, I'm pretty sure that getting money isn't a problem anymore.
I don't listen to Metal music, but I don't dislike it either, yet I enjoyed Brütal Legend.
If anything, it made me watch clips from that Ozzy reality show from about 20 years ago. Posted Saturday, May 23, 2020 at 6:16 PM EDT under Gaming. 0 complaints.
Since you've made it this far, you might be interested in reading:
Halo 3: ODST
If you haven't noticed by now, I'm going through the Halo Collection by order of original release, not by order of story. This installment follows the stories of a team of drop troops during Halo 2 and 3. Halo 3: ODST largely slipped by me unnoticed when it first came out 10 years ago. I don't recall any of my friends getting psyched out by it. The hype machine was more restrained.
I remember back in the day when the 360 was big. For members of the PC Gaming Master Race, it felt like we were being shunned. It seemed like everyone had a 360, and soon their moms and grandmas would too, alongside their Wiis. So few products were pushed to such stratospheric levels of hype, that you could barely get out of bed without hearing about them. The few in my lifetime: Segway, iPhone, iPad, and atop this particular pile, Halo 3. It was so big that Pure Pwnage got in on the hype. LoadingReadyRun made such a surreal video about Halo 3 that I instantly became a fan. I'm positive that similarly sized gaming hype trains have come and gone since, but I can't recall any that topped Halo 3. (My preorder warning might have accidentally had some.) Since Pi-hole, browser addons, and not watching TV have made me immune to most ads, maybe I'm too blind to notice.
I wasn't a properly initiated hard-core gamer back when Half-Life 2 came out. My only connection to the series was "oh, that one weird box on the store shelf." After going to that one college, I realized that I needed a radical change in how I evaluated choices. I couldn't be a dumb kid that coasted through life on whatever life gave me. I started by disregarding my friend's advice that Half-Life 2 was a bad game, or at least so much that I avoided it, so I bought it and started playing.
Max Payne 2: The Fall of Max Payne
In the hallmark of a decent sequel, Max Payne 2 continues the story of a betrayed police detective. Max seems to have gotten over his wife and daughter, and is going after the mobs that are making his life a living hell. Like the first game, the game takes place in New York City, but does not take place in a blizzard. Instead, it's raining the entire time, in true film-noir style.
Halo 2's single player campaign is criticized for being short, and ending on a cliffhanger. I agree, because I was able to finish it in 3 days. Compare it to the original Portal: it says what it needs to (and more if you're observant), and doesn't overstay its welcome. Before I shot a gun, I practically had an encyclopedic knowledge about the Covenant compared to the first game.
Halo: Combat Evolved
Two days after dissecting Borderlands 3, the time had come. In all my life, I had played a grand total of about 5 minutes of the entire Halo series (in Halo 3, probably). After making a threat to buy it over 5 years ago, Halo: The Master Chief Collection has come to Steam, which I bought in the last sale. Selecting it in Steam, I hesitated clicking the play button as I contemplated the gravity of the situation. Although Halo was on PC shortly from the start, the series became something different in my eyes, as it became an Xbox icon. As a member of the PC Master Race, I see Master Chief as a horseman of the PC gaming apocalypse. Even after a generation, the Halo scar is still tender. But Halo isn't what it used to be, and from all accounts, is coming back to PC. All of it. Still, it felt like I was about to betray my values and violate something deeply sacred. I gulped and clicked.